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Category: Mission Mods
Skorocel Remakes

mod_pracmis

Mod Type: Campaign mission replacement (3 missions)
Author: Skorocel

Feature Set:

  • You’ll have to face some new enemies like Fremen or Smugglers, and in general, these levels are much harder to beat especially if you play them on HARD difficulty setting. Just copy the .mis & .map files in the mission folder (don’t forget to make a backup of the original ones, of course) & enjoy!

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Skirmish Mission

movies10
Mod Type: New Campaign Mission (Harkonnen)
Author: [aKa]FedaYkin
This is a challenging Skirmish (Multiplayer Practice) style mission, but working as a campaign mission – so more like a scenario.

The AI is pretty challenging, you will find yourself overwhelmed by masses of units. I had lots of trouble with it on medium and probably wouldn’t be able to pass it on hard. Feel free to use the different difficulty settings to suit your tastes.

You start off with 3 Wind Traps, 1 Barracks and 1 Construction Yard on top middle (Habbanya Erg starting spot). You also have some gun turrets to help you out, but they won’t do magic so you’d better prepare an army quick. You have decent starting units + some reinforcements early in the game, but thats all the free firepower you are going to get, so use it wisely as an initial defence until you manage to build up enough units.

The AI is expanded to 4 spots, the bottom ones + the middle expansion, but there are 3 spots where you can expand without having to destroy enemy bases (expansion will be needed later as you’ll run out of spice without). The closest expansion spot to you (top right) has a few neutral structures, lightly defended, that can be captured. If you have a look, they are an Atreides High tech Factory (for airstrike) and an Atreides Heavy Factory (for sonic tanks). If you manage to capture those before the AI destroys them (AI is set to neutral to these as well, but it can turn hostile at any time) then you will be able to build those goodies, but I personally don’t recommend making a primary objective of this, let it for later when you already have a steady cash flow and impressive army.

Installation instructions:

The .zip file contains 4 files, but only 2 are needed to play the mission.
a) there are H8V2.map and _H8V2.mis, you can use these 2 if you have the Mission Select mod. That way, you can select Harkonnen mission 8 version 2 and you won’t need to replace any existing mission, as there is no H8V2 (not even in custom-made missions).
b) H8V1.map and _H8V1.mis – in case you don’t have the Mission Select Mod, you can paste these 2 then load up Harkonnen Mission 8. The first method is recommended though.

To install the mission, simply place 2 of the files above in the missions folder of Dune 2000.


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Multiplayer Allied Mod

mod_pracmis

Mod Type: Multiplayer mission replacement
Author: [aKa]FedaYkin

Feature Set:

  • Supports players having default allied diplomacy. (Both human and AI, in practice and multiplayer).
  • Installation readme included.
  • As of 1.2 now also includes a patch allowing 8 player multiplayer
  • As of 1.3 it also includes the color mod which adds the 2 unplayable colors of fremen and Ix/sandworm, grey and light brown, created by Horace Lucas

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Mulciber Valley Mod

mod_mulcibervalley

Mod Type: Single mission replacement (Atreides 1V1)

Author: MVI

Briefing:

The Harkonnen have built a new death hand missile base. The main entrance to the base is protected by continuous detonations of death hand missiles. Use infantry, enter the secondary infantry entrance and destroy the Harkonnen outpost that is guiding the missiles. Once the enemy outpost is destroyed the way will be opened for our forces to smash the Harkonnens. Note, the infantry entrance is well guarded and is in close proximity to a secondary Harkonnen base.

Mission Success Requirements:

Destroy all Harkonnen buildings and units.

To install:

Download and unzip the files, copy and replace A1V1.MAP and _A1V1.MIS in your Dune missions directory with the files from the zip.


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D2K_Hammerfest

pic_hammer (1)Mod Type: Mission Mod

Author: [aKa]FedaYkin

A special mission with a very different concept than most of other missions. It is a mod in a map. You take control of the Atreides base in the great war against House Harkonnen. You have a pre-constructed full base, without Construction Yards, so every building is important. Some units have different settings & names, make you you check the readme file for the changelog. New version with some other changes is being prepared.


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