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Mod Author: [aKa]FedaYkin
Skirmish Mission

Mod Type: New Campaign Mission (Harkonnen)
Author: [aKa]FedaYkin
This is a challenging Skirmish (Multiplayer Practice) style mission, but working as a campaign mission – so more like a scenario.

The AI is pretty challenging, you will find yourself overwhelmed by masses of units. I had lots of trouble with it on medium and probably wouldn’t be able to pass it on hard. Feel free to use the different difficulty settings to suit your tastes.

You start off with 3 Wind Traps, 1 Barracks and 1 Construction Yard on top middle (Habbanya Erg starting spot). You also have some gun turrets to help you out, but they won’t do magic so you’d better prepare an army quick. You have decent starting units + some reinforcements early in the game, but thats all the free firepower you are going to get, so use it wisely as an initial defence until you manage to build up enough units.

The AI is expanded to 4 spots, the bottom ones + the middle expansion, but there are 3 spots where you can expand without having to destroy enemy bases (expansion will be needed later as you’ll run out of spice without). The closest expansion spot to you (top right) has a few neutral structures, lightly defended, that can be captured. If you have a look, they are an Atreides High tech Factory (for airstrike) and an Atreides Heavy Factory (for sonic tanks). If you manage to capture those before the AI destroys them (AI is set to neutral to these as well, but it can turn hostile at any time) then you will be able to build those goodies, but I personally don’t recommend making a primary objective of this, let it for later when you already have a steady cash flow and impressive army.

Installation instructions:

The .zip file contains 4 files, but only 2 are needed to play the mission.
a) there are and _H8V2.mis, you can use these 2 if you have the Mission Select mod. That way, you can select Harkonnen mission 8 version 2 and you won’t need to replace any existing mission, as there is no H8V2 (not even in custom-made missions).
b) and _H8V1.mis – in case you don’t have the Mission Select Mod, you can paste these 2 then load up Harkonnen Mission 8. The first method is recommended though.

To install the mission, simply place 2 of the files above in the missions folder of Dune 2000.

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Multiplayer Allied Mod


Mod Type: Multiplayer mission replacement
Author: [aKa]FedaYkin

Feature Set:

  • Supports players having default allied diplomacy. (Both human and AI, in practice and multiplayer).
  • Installation readme included.
  • As of 1.2 now also includes a patch allowing 8 player multiplayer
  • As of 1.3 it also includes the color mod which adds the 2 unplayable colors of fremen and Ix/sandworm, grey and light brown, created by Horace Lucas

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Mercenary Campaign – Keep ’em Coming!


Mod Type: Complete campaign replacement (Ordos, bonus: Atreides)

Author: [aKa]FedaYkin

Feature Set:

  • This campaign 100% from scratch, allowing you to play for the first time as the Mercenaries!
  • INFO: You take the role of a Mercenary Commander , who receives orders from a leader. Depending the House who pays us for, we change sides.
  • Featuring two new sides, never before seen in Dune 2000: House IX and the Spacing Guild
  • Bonus includes the Atreides Campaign also by [aKa]FedaYkin as well as the Mission Select mod by mvi and the Sub Houses fix by CCHyper and mvi.

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Ixian Campaign – We tech-up Arrakis!

Mod Type: Complete campaign replacement (Atreides)

Author: [aKa]FedaYkin and Galaxy

Take control of House Ix, the leaders in technology production in the Known Universe have joined the battle for Arrakis. In this completely new campaign, players for the first time see and play as the Ixians.
(Installation readme included)

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pic_hammer (1)Mod Type: Mission Mod

Author: [aKa]FedaYkin

A special mission with a very different concept than most of other missions. It is a mod in a map. You take control of the Atreides base in the great war against House Harkonnen. You have a pre-constructed full base, without Construction Yards, so every building is important. Some units have different settings & names, make you you check the readme file for the changelog. New version with some other changes is being prepared.

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Atreides – Battle for Dune

Mod Type: Complete campaign replacement (Atreides)

Author: [aKa]FedaYkin & Iheb96


Feature Set:

  • This campaign is an original one, there are no remakes of original Atreides missions.
  • INFO: You control the noble House Atreides and trying to form alliances that will help you to conquer Arrakis. The missions have multiple type of objectives.
  • Installation readme included.

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