The Home of Dune 2000 Modding

Mod Author: D2k Sardaukar
D2kx Memory Tool

7DigjWy

Author: D2k Sardaukar

Create hotkeys for spice, debugging, starport units and many many more. But also change memory based on other memory addresses to create unique mods!

What you can do is almost endless. Here are some examples:

  • Display debug information or increase spice amount with one key press.
  • Jump between (player) sides with the numpad keys.
  • In mission 9, for example, give spice automatically to your ally if it goes below a certain value.

In mission 6, for example, change diplomacy based on any trigger you want.

Please explore and experiment to your heart’s content. Post questions and suggestions in this topic. Also share new memory addresses that can be added to the program.

  • [Bug] Don’t use enters in comments. If you did and get an error, open the file with a text editor (Notepad++ for example) and remove them. Key- and Memory trigger files also save memory addresses, they perhaps also need fixing.
  • Version 1.1 brings production queue memory addresses shipped with the program (as well as instant atreides build example).
  • Version 1.2 brings liorlevi99 list with lots of building time settings. Only for Atreides, Harkonnen and Ordos currently, but this can probably easily be adjusted for other sides.

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High Resolution Patch

d2k_hires

Author: N.Kindt, D2K Sardaukar and MVI
Please read the readme files carefully, and also the notes below.

The patch is finally ready, and the bugs like crashes in starport menu are gone now. You can finally play Dune 2000 in hi-res, which makes selecting units and pending to the map a lot easier. Please note: in order to get both the sub-houses fix and the mission select mod working with the script, you should install both BEFORE you apply the high-res patch. It is also advised (according to the readme) to install the patch on a fresh copy of Dune 2000, without old hi-res patches or unfinished mods. The vanilla (original CD) version of Dune 2000 and the patched-for-multiplayer version (with Windows 7 fixes & IPX fixes) are supported. As of 1.4.0 there is also support for undoing the patch.

Update: 1.4.1 is now available, which adds acceptable 8-bit support.


Editor Note: Please note that this does not work with the CnCNet patch or the GruntMods Edition, as they use a newer incompatible version of the patching framework, which includes a newer version of the High Resolution patch that works with online multiplayer.


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