Mod Author: Cm_Blast
No More Spice

  

Mod Type: Mission Mod

Author: Cm_Blast

A new gas created by the Ordos is affecting the metabolism of the Sandworms. They no longer generate spice. The Emperor has sent his army to destroy the Ordos, the gas and recover the natural cycle of Arrakis.

  • There isn’t any way to earn credits through harvesting.
  • 10,000 credits will be added to the player’s account every few minutes.
  • Fremen will aid with exploration.
  • Sardaukar and engineers reinforcements for free (required certain buildings).
  • Enemy silos full of spice to capture.
    Note: The Harverster is useless, but the refinery is still necessary to be able to build others buildings

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Dune 2 Campaigns for Dune 2000

Mod Type: Campaign Mod

Author: Cm_Blast

Three campaigns, one for every main house, featuring the core of the original Dune 2 while maintaining some rules from the Dune 2000 game as well.
Features:

  • Type of terrain based on the original Dune 2: Wide areas to move and attack, no rifts, mostly rock, sand, spice and dunes.
  • Spice limited; no blooms or way to get more money once all has been depleted.
  • Starting money, initial units, reinforcements and the configuration of the enemy base is heavily based in the original maps from Dune 2.
  • Briefing and advices extracted directly from Dune 2.
  • Voice and text “Enemy units approaching!” will warn players when an enemy carryall drops units around the base.
  • Overall is more easy with the Atreides and more harder with the Ordos.
  • The tech tree and weaponry is still the one from the Dune 2000 game: Troopers for Atreides, Trikes for Harkonnen…

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IX Masters of Technology

Mod Type: Campaign Mod

Author: Cm_Blast

Ix will join the fight for Arrakis Against the classic Atreides-Harkonnen-Ordos trio in a traditional type of campaign: from low tech to high tech. The player, controlling Ix, will have access to a better tech before the other factions. Also a new building called “Ixian Factory” will produce the three special vehicles. Lastly, the game (referenced in the briefing) have a new rule: you can’t crush infantry/troopers with your heavy vehicles, so shooting them is the only way. Check the “notes.txt” to read about all the changes done to the game.


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IX – The Technology is ours

  ix-2 ix-3 ix-1

Mod Type: Mission Mod

Author: Cm_Blast

PLOT: Ix have been researching strong weapons to Atreides, Ordos and Harkonnen. Now they are planning to use that weaponry to conquer Arrakis. The three of them, feared by that technology join their forces creating a base in common. _IMPORTANT: “Templates.bin” is required in order to give IX (the player) a new variant of a Combat Tank and a stronger Stealth Raider among other changes. A back_Up with the original templates is added to be able to recover the original state after playing the single mission.


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Tleilaxu Campaign

Tleilaxu 1Tleilaxu 2Tleilaxu 3

Mod Type: Complete Campaign Replacement

Author: Cm_Blast

Because of the fighting every faction were paying the spacing guild large
quantities of spice to transport units into the battle field, but now all of them
there are in a truce, resulting in the non-export of spice.

The Tleilaxu has offered themselves to intervene (arriving secretly to Arrakis) to
destroy every House, converting all the soldiers into Gholas (clones from dead people
who keep their memories and any skill or training they had when were still alive),
promising to restore the spice flow.


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EBFD Ancient Rivalries

Ancient Rivalries 02 Ancient Rivalries 03 Ancient Rivalries 01

Mod Type: Mission Replacement

Author: Cm_Blast

Based in the style of the game “Dune Emperor, the Battle for Dune”, this mission features: – A MCV in the sand needing the player to search an area to deploy it. – A subplot which the player may interfere (or not). – Periodical reinforcements for both player. – The enemy building a base on his own. Notes: Is included three version of the same mission. Easy, normal and hard (all should be played in “normal difficulty”). Easy will have less spawning enemies and more reinforcements for the player; in Hard is the opposite. Choose one depending of your own skill level.


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Special Skirmish

Special Skirmish 1 Special Skirmish 2 Special Skirmish 3

Mod Type: Mission Replacement

Author: Cm_Blast

“Special Skirmish” is a single map (is played as any other single map; not using “practice”, “Skirmish”, “online”,…) which the player is given a random objective (every time you start the game the player to defeat may change). As a regular practice/skirmish every player is given a MCV, 7000 credits and 10 units in a 5 tech battle with 6 players. The AI don’t have any advantage besides being allied each other. Note: For this single map a “Colour.bin” file is include. Overwrite the original to swap the palettes, making the Harkonnen being blue, the ordos Purple… (thus this way feels like an original practice map). read my “warning.txt” file for more information.


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Tleilaxu Plague

Tleilaxu Plague 2 Tleilaxu Plague 3 Tleilaxu Plague 1

Mod Type: Modded Mission

Author: Cm_Blast

The Tleilaxu, with the Spacing Guild help, arrives to arrakis to dominate through their specialty: The Ghola (clones from dead people who keep their memories and any skill or training they had when were still alive). The Emperor tried to fight them sending Sardaukar before, but fail. Now, he has another chance, helped by the weapons of every single faction in Arrakis. Using this combined Army the Emperor hopes to stop the Ghola threat.

Download Updated to Version 1.1. Changes:

  • Fix: Due to a mistake, the enemies were not receiving replacements for their harvesters.

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