The Home of Dune 2000 Modding

Author: gruntlord6
Map and Mission Editor Version 1.3

Klofkac has released an update for his Map and Mission Editor, this time reaching version 1.3.


Changelog:

Fixed: Size preset buttons in Tileset window were off by one position
Added: Find object feature
Changed: Some options (i.e. Show grid) are now toggle buttons below minimap instead of Settings menu items
Removed: Draw concrete option (now is always on)
Added: Play Sound event: now provides dropdown list of sound names (loaded from "samples.uib")
Added: Play Music event: now provides dropdown list of music names (list of existing .AUD files in "Data\Music" folder)
Fixed: Set Attack Building Rate event: value is named "Arrack rate" instead of "Unknown" 
Fixed: Casualties condition: "Flags?" value renamed to "Proportion" and changed to floating-point number type
Added: When temporary "TESTMAP.MAP" file is saved, the map name in ini file is renamed to "TESTMAP" 
       in order to avoid duplicate entry in mission launcher
Added: Open recent files feature
Fixed: Editing marker (i.e. building marker, current block) not showing when Mission settings or Events/Conditions 
       window is open and is on background or minimized
Added: "MissionsPath" setting in .ini file. It can be changed in case game loads maps/mission files from different location
Fixed: The UI components now should not be messed up on systems where scaling is set to different value than 100%
Added: Highlighting events having selected condition feature
Fixed: Program now checks, if window would appear off-screen (i.e. previously opened on second monitor which is now
       unplugged) and resets its position
Changed: Program now automatically loads all all .ini files placed into "tilesets" folder, instead of loading tileset list
         from "config\tilesets.ini". All tileset .ini files must now contain name of attributes file.
Added: Loading tileset images directly from game's internal .R8 and .r16 files
Removed: Editor is no longer distributed with tileset .bmp files
Fixed: Improved auto-detection of game folder, detection of missions stored under "Data\Missions" folder
Changed: Mission settings window should fit 1024 pixels wide resolution
Added: Tileset name and Attributes fields on Mission settings window
Added: Custom Text.uib field on Mission settings window (mission .ini file)
Added: Conditions can be organized by moving up and down (like events)
Added: Grid color setting and several more settings
Added: AI manual (written by Cm_blast)
Added: AI templates (created by Cm_blast)
Added: Information message upon start when starting program for the first time
Fixed: Some errors on BLOXBAT tileset configuration, added missing tiles to new "Sand stains" preset group
Added: README.txt file

 

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Posted by: gruntlord6

Dedicated Server Move Complete

Recently we completed a move to a dedicated server. Rather than sharing a virtual server (VPS) with other users, this allows us to have consistently fast connections and full access to the CPU and RAM (with copious amounts to spare). gruntmods.com has also been moved to the dedicated server, however, the downloads are still served from a separate VPS to ensure optimal download performance. If you experience any issues with the site, please let us know.

Site Updates: May 2017, Two New Mods

Hey everyone, just wanted to make a post to let everyone know that I am in fact still alive and kicking. Not much to post, just that we made some more back end improvements, including a more streamlined approach to me uploading your mod submissions to the site, which should lead to faster turn around times and more frequent posts.

 

Speaking of which, two new mods were added to the site: Dune 2 Campaigns for Dune 2000, and IX Masters of Technology. Both mods were released by Cm_Blast. The first is a recreation of the classic Dune 2 Campaign using the Dune 2000 game engine, the second being a new take on both Dune 2000 and the fan favorite Ixian faction. Be sure to check them out!

There was also an update to the download page for Tleilaxu Plague, as there was a minor bug with the original mission scenario where the AI would not get replacement harvesters.

 

 

Click here to view the Dune 2 Campaigns page

Click here to view the IX Masters of Technology page

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Posted by: gruntlord6

Site Updates: December 2016

Hey everyone, we have some updates to the site that we are excited to mention. The first change is that there is now the ability to view all mods made by a particular author. This is useful if you like a certain author and want to play more of their work. You can view this menu at the top of the page as well as in the bottom left hand of the side menu. We are trying both locations to see which one works the best.

Our next change is the revamped contact and mod submission forms, these have been updated to look better on more devices and to flow smoother during and after form submission.

Finally, we have optimized the site performance and upgraded the server it is hosted on. Page load and download times should be blazing fast as a result.

 

We are always looking to improve the site, if you have any ideas or content to submit, please let us know!

Posted by: gruntlord6

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