New Mod: The Emperor’s Plan
A new mission was released by Cm_Blast, “The Emperor’s Plan”. This mod takes place in the same plotline as Dune 2000 and Dune 2, however the Emperor has fallen ill and Lady Elara has taken up the task of destroying House Atreides in his place.
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Posted by: gruntlord6
The Emperor’s Plan
Mod Type: Campaign Mod
Author: Cm_Blast
Following the plot from Dune 2 and 2000, the Emperor launched a challenge for the three houses to make them fight for control of Arrakis. However this is only a trick to bring the Atreides out of their planet and, together with the Ordos and Harkonnen, destroy the Atreides once for all.
But then the Emperor Shadam IV falls ill, and the plan begins to crumble. Can Lady Elara, his Imperial adviser, continue the plan that the Emperor had prepared?
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The Emperor's Plan (4191 downloads )
Dune 2 Campaigns for Dune 2000
Mod Type: Campaign Mod
Author: Cm_Blast
Three campaigns, one for every main house, featuring the core of the original Dune 2 while maintaining some rules from the Dune 2000 game as well.
Features:
- Type of terrain based on the original Dune 2: Wide areas to move and attack, no rifts, mostly rock, sand, spice and dunes.
- Spice limited; no blooms or way to get more money once all has been depleted.
- Starting money, initial units, reinforcements and the configuration of the enemy base is heavily based in the original maps from Dune 2.
- Briefing and advices extracted directly from Dune 2.
- Voice and text “Enemy units approaching!” will warn players when an enemy carryall drops units around the base.
- Overall is more easy with the Atreides and more harder with the Ordos.
- The tech tree and weaponry is still the one from the Dune 2000 game: Troopers for Atreides, Trikes for Harkonnen…
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IX Masters of Technology
Mod Type: Campaign Mod
Author: Cm_Blast
Ix will join the fight for Arrakis Against the classic Atreides-Harkonnen-Ordos trio in a traditional type of campaign: from low tech to high tech. The player, controlling Ix, will have access to a better tech before the other factions. Also a new building called “Ixian Factory” will produce the three special vehicles. Lastly, the game (referenced in the briefing) have a new rule: you can’t crush infantry/troopers with your heavy vehicles, so shooting them is the only way. Check the “notes.txt” to read about all the changes done to the game.
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Ordo’s Tactics
Mod Type: Campaign Mod
Author: Cm_Blast
The Ordos have reached Dune in order to conquer the planet. They will use all
kind of different tactics like alliances, sabotage, stealing other’s spice… in order to defeat the raw power of the other two houses: Atreides and Harkonnen.
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Tleilaxu Campaign
Mod Type: Complete Campaign Replacement
Author: Cm_Blast
Because of the fighting every faction were paying the spacing guild large
quantities of spice to transport units into the battle field, but now all of them
there are in a truce, resulting in the non-export of spice.
The Tleilaxu has offered themselves to intervene (arriving secretly to Arrakis) to
destroy every House, converting all the soldiers into Gholas (clones from dead people
who keep their memories and any skill or training they had when were still alive),
promising to restore the spice flow.
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The Emperor Returns
Mod Type: Custom Campaign
Author: Cm_Blast
The Atreides have defeated both Harkonnen and Ordos. The Emperor will be defeated soon too. The only way to avoid this is evacuating the area and trying to survive the reckless hunt from the Atreides and Fremen. Warning: For this campaign I used TiBed, which modifies some things to the game like making the Sardaukar and the Imperial Palace buildable for the player. This changes will affect the whole game. Read the warning.txt and readme.txt to know how to preserve the original rules after finishing this campaign.
Update 1.1: In first level the airstrike was suppose to attack, but due a low priority to attack “Emperor Palace” the AI didn’t do so.
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Anti-Fremen Campaign
Mod Type: Custom Campaign
Author: Cm_Blast
The Harkonnen Were harvesting the spice without caring about anyone. One day they killed (without any remorse) some civilian Fremen. The Fremen swore a vendetta against the Harkonnen. Both Emperor and Harkonnen need to work together to defeat this new threat (choose Emperor from launcher). Note: This is a alternative version of the “Fremen Warriors” campaign, so instead playing with Fremen now you will be Harkonnen and the Emperor, reusing the same maps but modified to adapt to the new events.
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Frank Herbert Campaign
Mod Type: Custom Campaign
Author: Cm_Blast
A full campaign based on the book from Frank Herbert with several adaptations to adapt into the RTS style from Dune 2000 but always with clear references to events from the Book. Follow the steps of Paul Atreides since he meet the Reverend Mother Gaius Helen Mohiam until the final battle presented in the book.
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Download Frank Herbert Campaign (5110 downloads )
Fremen Warriors
Mod Type: Custom Campaign
Author: Cm_Blast
The Fremen are proud warriors which live in the cruelty planet Arrakis. They don’t have knowledge about technology like the Major Houses, but they are skilled in close combat and masters of the ambushing, make them formidable warriors.
All was good until one day, because the greed of Harkonnen, raze a group of Fremen families without any remorse, forcing the Fremen to start retaliation and take part in the war of Dune.
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