A new mission was released by Cm_Blast, “Aerial Nightmare”. This mod focuses on the use of the Atreides “Airstrike” against the player.
Posted by: gruntlord6
A new mission was released by Cm_Blast, “Aerial Nightmare”. This mod focuses on the use of the Atreides “Airstrike” against the player.
Posted by: gruntlord6
Mod Type: Mission Mod
Author: Cm_Blast
A fleet of Harkonnen Carryalls and Imperial Frigates were surprised when a huge Atreides aerial attack took them down. Only a few Harkonnen units survive… for now. Both Atreides ground and aerial attack can destroy them at any moment.
On this single map the Atreides will use a very strong use of the “Airstrike” against the player. The room available to deploy the buildings it\’s big enough to minimize the damage they can do, and destroying enough ornithopters will reduce the Atreides aerial attacks the more you take down.
Can you survive with so many ornithopters harassing your base?
A new mission was released by Cm_Blast, “EBFD: Final Assault”. This mod takes heavy inspiration from Emperor : Battle for Dune which is the sequel to Dune 2000.
Posted by: gruntlord6
Mod Type: Mission Mod
Author: Cm_Blast
A group of three maps, one per main faction, heavily inspired on the final mission from the Emperor, Battle for Dune game. The three maps are the same but the player can control Atreides, Harkonnen and Ordos, being given slightly different starting units and the enemy bases will also change slightly.
Story: The Emperor worm it’s about to awake. Kill him before it’s too late!
The design of the map, the enemy’s bases and events that happens during the game it’s taken directly from the Emperor game to be as close as the original possible, including an Emperor Worm (Construction Yard) that have much more Health than the traditional Construction Yard.
Note: To play this map it’s needed to overwrite with all the files provided. It will give to the enemies some new units, like a Contaminator that can kill infantry on 1 hit, the leecher and the Tleilaxu Turret. The player it’s given Fremen and Sardaukar with new requirements and also the Spacing guild will use two secret new units. without those changes, the game will end the first second you start the map.
Warning: overwriting the original game files with mine will overwrite the original values and you game will change forever. It is added the vanilla files as back up to recuperate the original state after you finish played the map.
Mod Type: Mission Mod
Author: Cm_Blast
A new gas created by the Ordos is affecting the metabolism of the Sandworms. They no longer generate spice. The Emperor has sent his army to destroy the Ordos, the gas and recover the natural cycle of Arrakis.
Mod Type: Mission Mod
Author: Cm_Blast
PLOT: Ix have been researching strong weapons to Atreides, Ordos and Harkonnen. Now they are planning to use that weaponry to conquer Arrakis. The three of them, feared by that technology join their forces creating a base in common. _IMPORTANT: “Templates.bin” is required in order to give IX (the player) a new variant of a Combat Tank and a stronger Stealth Raider among other changes. A back_Up with the original templates is added to be able to recover the original state after playing the single mission.
Mod Type: Mission Replacement
Author: Cm_Blast
Based in the style of the game “Dune Emperor, the Battle for Dune”, this mission features: – A MCV in the sand needing the player to search an area to deploy it. – A subplot which the player may interfere (or not). – Periodical reinforcements for both player. – The enemy building a base on his own. Notes: Is included three version of the same mission. Easy, normal and hard (all should be played in “normal difficulty”). Easy will have less spawning enemies and more reinforcements for the player; in Hard is the opposite. Choose one depending of your own skill level.
Mod Type: Mission Replacement
Author: Cm_Blast
“Special Skirmish” is a single map (is played as any other single map; not using “practice”, “Skirmish”, “online”,…) which the player is given a random objective (every time you start the game the player to defeat may change). As a regular practice/skirmish every player is given a MCV, 7000 credits and 10 units in a 5 tech battle with 6 players. The AI don’t have any advantage besides being allied each other. Note: For this single map a “Colour.bin” file is include. Overwrite the original to swap the palettes, making the Harkonnen being blue, the ordos Purple… (thus this way feels like an original practice map). read my “warning.txt” file for more information.
Mod Type: Modded Mission
Author: Cm_Blast
The Tleilaxu, with the Spacing Guild help, arrives to arrakis to dominate through their specialty: The Ghola (clones from dead people who keep their memories and any skill or training they had when were still alive). The Emperor tried to fight them sending Sardaukar before, but fail. Now, he has another chance, helped by the weapons of every single faction in Arrakis. Using this combined Army the Emperor hopes to stop the Ghola threat.
Download Updated to Version 1.1. Changes:
Mod Type: Mission Mod
Author: Cm_Blast
The Mercenaries are men fighting for anybody who pays them. each of the three Houses are offering to the mercenaries money, reinforcements and more… Is up to the player (and not the game) to decide which offer likes the most and choose your own ally for this battle.