The Home of Dune 2000 Modding

Map and Mission Editor Version 1.3

Klofkac has released an update for his Map and Mission Editor, this time reaching version 1.3.


Changelog:

Fixed: Size preset buttons in Tileset window were off by one position
Added: Find object feature
Changed: Some options (i.e. Show grid) are now toggle buttons below minimap instead of Settings menu items
Removed: Draw concrete option (now is always on)
Added: Play Sound event: now provides dropdown list of sound names (loaded from "samples.uib")
Added: Play Music event: now provides dropdown list of music names (list of existing .AUD files in "Data\Music" folder)
Fixed: Set Attack Building Rate event: value is named "Arrack rate" instead of "Unknown" 
Fixed: Casualties condition: "Flags?" value renamed to "Proportion" and changed to floating-point number type
Added: When temporary "TESTMAP.MAP" file is saved, the map name in ini file is renamed to "TESTMAP" 
       in order to avoid duplicate entry in mission launcher
Added: Open recent files feature
Fixed: Editing marker (i.e. building marker, current block) not showing when Mission settings or Events/Conditions 
       window is open and is on background or minimized
Added: "MissionsPath" setting in .ini file. It can be changed in case game loads maps/mission files from different location
Fixed: The UI components now should not be messed up on systems where scaling is set to different value than 100%
Added: Highlighting events having selected condition feature
Fixed: Program now checks, if window would appear off-screen (i.e. previously opened on second monitor which is now
       unplugged) and resets its position
Changed: Program now automatically loads all all .ini files placed into "tilesets" folder, instead of loading tileset list
         from "config\tilesets.ini". All tileset .ini files must now contain name of attributes file.
Added: Loading tileset images directly from game's internal .R8 and .r16 files
Removed: Editor is no longer distributed with tileset .bmp files
Fixed: Improved auto-detection of game folder, detection of missions stored under "Data\Missions" folder
Changed: Mission settings window should fit 1024 pixels wide resolution
Added: Tileset name and Attributes fields on Mission settings window
Added: Custom Text.uib field on Mission settings window (mission .ini file)
Added: Conditions can be organized by moving up and down (like events)
Added: Grid color setting and several more settings
Added: AI manual (written by Cm_blast)
Added: AI templates (created by Cm_blast)
Added: Information message upon start when starting program for the first time
Fixed: Some errors on BLOXBAT tileset configuration, added missing tiles to new "Sand stains" preset group
Added: README.txt file

 

Click here to view the page

Discuss this on the forum

Posted by: gruntlord6

Similar Articles

Site Redesign I have decided to give the site a new facelift. The main goal of this redesign was to make the site feel more modern and to make
Old Site Status We have migrated the new site design to the root domain (d2kplus.com). The old site has been moved the old.d2kplus.com, where it will remain in its current form
New Mod: IX – The Techn... A new mission was released by Cm_Blast, “The Technology is ours”. This one features several changes to core gameplay, as well as the ability to play as
Map and Mission Editor Ve... Klofkac has released an update for his Map and Mission Editor, this time reaching version 1.3. Changelog: Fixed: Size preset buttons in Tileset window were off by
New Mod: Aerial Nightmare... A new mission was released by Cm_Blast, “Aerial Nightmare”. This mod focuses on the use of the Atreides  “Airstrike” against the player. Click here to view the
The Emperor Returns Updat... An update has been made to the mod “The Emperor Returns”. In first level the airstrike was suppose to attack, but due a low priority to attack
New Campaign: A New House Cm_Blast has created another new Campaign mod titled “A New House”. This mod introduces a new house to the fight for Arrakis, one not used in the official
dune2k.com Forum Integrat... We have completed our integration with the dune2k.com forum. Whenever a news post is created, a topic will automatically be created and posted to the forum containing
Dune 2000 Images Download There was a broken download link on the images page, I’ve corrected the issue and confirmed it is again working. Click here to view the page
Site News: April 2016 Hey everyone, it’s been awhile since I’ve been able to make changes to the site so I made the time to sit down and make some improvements.