The Home of Dune 2000 Modding

Map and Mission Editor Version 2.0

Klofkac has released an update for his Map and Mission Editor, this time reaching version 2.0


Here is list of changes done since the last release (pre-release 5):

  • Added: When you attempt to save over original game file (map, *.bin etc.) editor will show a warning and let you choose not to save
  • Added: When you have configured Campaign and Mods folder on your mission and attempt to save changes in structures or tileatr editor, editor will automatically save the files into Mods folder (and automatically create Campaign and Mods folder if it did not exist)
  • Added: Structures editor will save only those files (*.bin, data.r16, sound.rs) where any modifications were made. That does not apply to Templates.bin, Armour.bin, Builexp.bin, those will be always saved regardless if modified or not.
  • Changed: Renamed “firing flash” to “muzzle flash”
  • Added: More “Save and test” options in Structures editor (i.e. launching a game without launching any mission)
  • Added: In Structures editor you can view images in raw mode, as well as in player colors of any of 8 players. You can also view image palette.
  • Added: Export and Import images in structures editor. You can import a 256-color paletted bmp image and you can import your custom palette this way. You can import building/unit icon by clicking on that icon. You can edit image’s frame size and offsets.
  • Added: You can edit Samples.uib entries in structures editor and rename sounds in Sound.rs. Added: Export and import unit voice data. It will import samples.uib entries as well as .wav files into sound.rs automatically.
  • Added: Manuals (mapping manual, event and condition manual…) are stored in “doc” folder and are accessible from Help in main menu
  • Fixed: Finite spice blooms now have proper names (number of respawns) in misc. object list
  • Added: Mission launcher feature (replacing game files with files from mods folder). If you set the config “CleanUpExtraModFilesAfterLaunch” in D2kEditor.ini to true, it will automatically clean up all extra files after the game ends, so it will leave your Dune2000 folder clean and in same state as before launch.
  • Changed: Simplified “Launch with settings” dialog Fixed: Worm spawner is now treated as a normal unit and is counted in map statistics, which now give the exact proper number of total structures in a map.
  • Added: Crate counter (to be used when static crates are supported)
  • Added: Automatic “Apply changes” in Events and Conditions window. You no longer need to click Apply changes button or press Enter every time you do a change in a mission or event. Your changes are automatically applied when you switch to a different event/condition, on closing window and on saving a map.
  • Added: In structures mode you can erase structures when right button is held and mouse is moved

 

Click here to view the page

Discuss this on the forum

Posted by: gruntlord6

Similar Articles

New Mod: EBFD – Fin... A new mission was released by Cm_Blast, “EBFD: Final Assault”. This mod takes heavy inspiration from Emperor : Battle for Dune which is the sequel to Dune
New Mods: Tleilaxu Plague... Three new mods have been added to the site, Tleilaxu Plague, Special Skirmish and EBFD Ancient Rivalries. All 3 are designed by  Cm_Blast and once again offer an interesting take
New Mod: Ordo’s Tactics A new mission was released by Cm_Blast, “Ordo’s Tactics”. This mod is an alternative take on the official Ordos campaign. Click here to view the page Discuss this
Site Redesign I have decided to give the site a new facelift. The main goal of this redesign was to make the site feel more modern and to make
New Campaign: A New House Cm_Blast has created another new Campaign mod titled “A New House”. This mod introduces a new house to the fight for Arrakis, one not used in the official
Mercenaries – Choose yo... A new mission was released by Cm_Blast, “Mercenaries – Choose your ally”. This is a single mission with the twist of allowing the player to select which
17 Oct 2013 – Custo... As part of Gruntlord6’s work on his mod Rise of the Mercenaries, he is writing a modding guide to help explain how to make the most of
New Mod: The Rebellion of... A new mission was released by Cm_Blast, “The Rebellion of Atreides”. Click here to view the page Discuss this on the forum Posted by: gruntlord6
Site Updates: May 2017, T... Hey everyone, just wanted to make a post to let everyone know that I am in fact still alive and kicking. Not much to post, just that
New Mod: IX – The Techn... A new mission was released by Cm_Blast, “The Technology is ours”. This one features several changes to core gameplay, as well as the ability to play as