The Home of Dune 2000 Modding

Map and Mission Editor Version 2.0

Klofkac has released an update for his Map and Mission Editor, this time reaching version 2.0


Here is list of changes done since the last release (pre-release 5):

  • Added: When you attempt to save over original game file (map, *.bin etc.) editor will show a warning and let you choose not to save
  • Added: When you have configured Campaign and Mods folder on your mission and attempt to save changes in structures or tileatr editor, editor will automatically save the files into Mods folder (and automatically create Campaign and Mods folder if it did not exist)
  • Added: Structures editor will save only those files (*.bin, data.r16, sound.rs) where any modifications were made. That does not apply to Templates.bin, Armour.bin, Builexp.bin, those will be always saved regardless if modified or not.
  • Changed: Renamed “firing flash” to “muzzle flash”
  • Added: More “Save and test” options in Structures editor (i.e. launching a game without launching any mission)
  • Added: In Structures editor you can view images in raw mode, as well as in player colors of any of 8 players. You can also view image palette.
  • Added: Export and Import images in structures editor. You can import a 256-color paletted bmp image and you can import your custom palette this way. You can import building/unit icon by clicking on that icon. You can edit image’s frame size and offsets.
  • Added: You can edit Samples.uib entries in structures editor and rename sounds in Sound.rs. Added: Export and import unit voice data. It will import samples.uib entries as well as .wav files into sound.rs automatically.
  • Added: Manuals (mapping manual, event and condition manual…) are stored in “doc” folder and are accessible from Help in main menu
  • Fixed: Finite spice blooms now have proper names (number of respawns) in misc. object list
  • Added: Mission launcher feature (replacing game files with files from mods folder). If you set the config “CleanUpExtraModFilesAfterLaunch” in D2kEditor.ini to true, it will automatically clean up all extra files after the game ends, so it will leave your Dune2000 folder clean and in same state as before launch.
  • Changed: Simplified “Launch with settings” dialog Fixed: Worm spawner is now treated as a normal unit and is counted in map statistics, which now give the exact proper number of total structures in a map.
  • Added: Crate counter (to be used when static crates are supported)
  • Added: Automatic “Apply changes” in Events and Conditions window. You no longer need to click Apply changes button or press Enter every time you do a change in a mission or event. Your changes are automatically applied when you switch to a different event/condition, on closing window and on saving a map.
  • Added: In structures mode you can erase structures when right button is held and mouse is moved

 

Click here to view the page

Discuss this on the forum

Posted by: gruntlord6

Similar Articles

New Mod: Ordo’s Tactics A new mission was released by Cm_Blast, “Ordo’s Tactics”. This mod is an alternative take on the official Ordos campaign. Click here to view the page Discuss this
Dedicated Server Move Com... Recently we completed a move to a dedicated server. Rather than sharing a virtual server (VPS) with other users, this allows us to have consistently fast connections
27 July 2015 – Map ... Version 1.0 of the Map and Mission Editor has been released by Klofkac. Now you can create and edit mission scenarios in a single program without any
New Mod: Aerial Nightmare... A new mission was released by Cm_Blast, “Aerial Nightmare”. This mod focuses on the use of the Atreides  “Airstrike” against the player. Click here to view the
New Mod: The Rebellion of... A new mission was released by Cm_Blast, “The Rebellion of Atreides”. Click here to view the page Discuss this on the forum Posted by: gruntlord6
The Emperor Returns Updat... An update has been made to the mod “The Emperor Returns”. In first level the airstrike was suppose to attack, but due a low priority to attack
Tleilaxu Campaign Cm_Blast has released a new campaign featuring the Tleilaxu. This time numerous game play changes are present. Click here to view the page Posted by: gruntlord6
New Mod: “The Emperor R... Cm_Blast is at it again, this time he has created a campaign mod titled “The Emperor Returns”. What makes this mod somewhat unique compared to his previous work is
New Mod: No More Spice A new mission was released by Cm_Blast, “No More Spice”. This mod explores the interesting scenario where Sandworms no longer generate spice.    Click here to view the page
Mercenaries – Choose yo... A new mission was released by Cm_Blast, “Mercenaries – Choose your ally”. This is a single mission with the twist of allowing the player to select which