Recently we completed a move to a dedicated server. Rather than sharing a virtual server (VPS) with other users, this allows us to have consistently fast connections and full access to the CPU and RAM (with copious amounts to spare). gruntmods.com has also been moved to the dedicated server, however, the downloads are still served from a separate VPS to ensure optimal download performance. If you experience any issues with the site, please let us know.
A new mission was released by Cm_Blast, “No More Spice”. This mod explores the interesting scenario where Sandworms no longer generate spice.
Posted by: gruntlord6
Hey everyone, just wanted to make a post to let everyone know that I am in fact still alive and kicking. Not much to post, just that we made some more back end improvements, including a more streamlined approach to me uploading your mod submissions to the site, which should lead to faster turn around times and more frequent posts.
Speaking of which, two new mods were added to the site: Dune 2 Campaigns for Dune 2000, and IX Masters of Technology. Both mods were released by Cm_Blast. The first is a recreation of the classic Dune 2 Campaign using the Dune 2000 game engine, the second being a new take on both Dune 2000 and the fan favorite Ixian faction. Be sure to check them out!
There was also an update to the download page for Tleilaxu Plague, as there was a minor bug with the original mission scenario where the AI would not get replacement harvesters.
Click here to view the Dune 2 Campaigns page
Click here to view the IX Masters of Technology page
Posted by: gruntlord6
Hey everyone, we have some updates to the site that we are excited to mention. The first change is that there is now the ability to view all mods made by a particular author. This is useful if you like a certain author and want to play more of their work. You can view this menu at the top of the page as well as in the bottom left hand of the side menu. We are trying both locations to see which one works the best.
Our next change is the revamped contact and mod submission forms, these have been updated to look better on more devices and to flow smoother during and after form submission.
Finally, we have optimized the site performance and upgraded the server it is hosted on. Page load and download times should be blazing fast as a result.
We are always looking to improve the site, if you have any ideas or content to submit, please let us know!
Posted by: gruntlord6
A new mission was released by Cm_Blast, “The Technology is ours”. This one features several changes to core gameplay, as well as the ability to play as House IX.
Posted by: gruntlord6
An update has been made to the mod “The Emperor Returns”.
In first level the airstrike was suppose to attack, but due a low priority to attack “Emperor Palace” the AI didn’t do so.
Cm_Blast has released a new campaign featuring the Tleilaxu. This time numerous game play changes are present.
Posted by: gruntlord6
Three new mods have been added to the site, Tleilaxu Plague, Special Skirmish and EBFD Ancient Rivalries. All 3 are designed by Cm_Blast and once again offer an interesting take on Dune, ranging from a unique skirmish encounter to gameplay styled after Emperor, Battle for Dune.
Posted by: gruntlord6
A new mission was released by Cm_Blast, “Mercenaries – Choose your ally”. This is a single mission with the twist of allowing the player to select which house will be their ally.
Posted by: gruntlord6